Thanks for the update!
I still see a few things that could be fixed for a final version. I have played this game for quite a while just so I could give an accurate review. Before I get started I would just like to say I absolutely love this game.
I havent seen much difference between the game difficulty levels. Its about the same. Under expert your partner and your AI opponents should not make very many mistakes. It seems like the level it is at for all three right now is easy.
I have noticed another crucial issue. The AI and my partner do not seem to realize when the draw pile is low and they need to meld what they can quickly. I think even under easy each AI player should know the urgency of melding when they are not going to get another turn. Also I have noticed sometimes when the AI (my partner) asks to go out, they will discard cards we have melded on the board already. Or they discard a wild when they could have applied it to the cards we have already melded and go out without discarding. This can be frustrating when they throw a joker (thats 50 extra points wasted.) It could have resulted in another canasta.
The red threes are not random enough. Its not realistic for red 3s to come out at the start of the hand almost every time. Also in a real game of canasta its rare for one team to get all 4 red threes. There is nothing more frustrating than when the AI opponents get all 4 red 3s three hands in a row causing you to lose. That is just artificially difficult and unrealistic.
In canasta if you cannot go out, you want the least amount of points against you in your hand. The AI partner doesnt seem to understand this. For example, the other team has 5 aces on the board. I have 1 ace and my partner has 2. I throw my ace with the pile frozen to indicate to my partner that its safe to discard their aces or lay them down with a wild to get rid of the points in their hand. Instead the discard a 10 having 4 of them on the opponents board. It was safe to do so, but my partner held on to the two aces instead. We lost that hand in points because they were not trying to get rid of the highest points against them in their hand. I can understand if its questionable whether it would be safe to throw it then you hold onto it.
I would also like to see the ability to have no cards in your hand and pass to the next player without going out because you do not have a canasta yet. I find myself having to throw cards I can add on my board because I do not have a canasta. Maybe have a pass button that only pops up when that situation arises.
Also I would like the option where you have the to have 2 canastas to go out.
theuspsclerk about
Canasta: Pro